![]() ![]() Fixed technology title not updating when technology was researched.Fixed automatic targeting with spidertrons did not work if all ammo slots were not filled.Fixed module and fuel entries disappearing from blueprint preview when selectively disabled, instead of showing up with count 0.Fixed a crash related to script creation of entities.Fixed furnace would stop crafting when recipe could not be deduced from ingredients and technology effects were being reset.Fixed that disabling permissions to move didn't work correctly in some cases more.Fixed inconsistent clipboard behavior on Wayland more.Fixed a crash when disconnecting and reconnecting a display on Wayland more.Fixed land mine was not colliding with rail signals.Fixed an AI Pathfinder desync when changing goal_pressure_ratio while the pathfinder was running.Fixed spilling items would fail to spread items when surface had width or height set to more than 2^31.Fixed consistency issue related to building loader ghosts over existing loader ghosts.Fixed a rare crash related to watching replays.Fixed that the CustomGuiElement "switch" type would fire the click event twice.Fixed that escape did not work to close the user-login GUI.Fixed that color mod settings wouldn't migrate to the default value.Fixed a bad error message when registering custom hotkey events with filters.Fixed a desync related to fluid energy source energy extraction when floating point rounding errors are involved.Fixed double sound when transferring crafting materials from cursor stack into crafting machine or when taking items from the result slot.Fixed migrating reactor energy source between types could fail to update energy source buffer size.Fixed migrating radar energy source between types could fail to update energy source buffer size.Fixed migrating pump energy source between types could fail to update energy source buffer size.Fixed migrating inserter energy source between types could fail to update energy source buffer size.Fixed migrating loader energy sources between types could fail to update energy source buffer size.Fixed rotating a loader would not update heat connections if it has any.Fixed loader would ignore ElectricEnergySourcePrototype::buffer_capacity.Fixed that LuaLogisticNetwork::insert() wouldn't insert all of the requested items in some cases.Fixed multiple personal roboports discharging.Fixed inserter could start moving to the drop target while still being in the pickup mode.Fixed LuaFluidBox::get_prototype would try to return fluidbox prototypes ignoring layout of fluidboxes when part of crafting machine.Fixed that create_spidertron() didn't scale lights correctly.Fixed programmable speaker playing incorrect sound in certain scenarios.Fixed a crash related to custom map generation.Fixed TransportLine consistency issue when changing force of a linked-belt.Fixed that LuaItemStack::transfer_stack didn't work correctly for inventories that went over normal item stack limits.Fixed a crash when downgrading specific entities in multiplayer.Fixed a scripting error in tips and tricks simulations related to mod migrations.Fixed centrifuge uranium glow effect flickering on and off on arm64 builds.Fixed the game would fail to load sprites with some mods when max texture size was set to 2048.Fixed ping shown for a server in the multiplayer games browser sometimes not updating correctly.Fixed a memory corruption issue when saving under linux with async saving enabled.Fixed that electric energy interface entities didn't use the render layer defined in the prototype for animations.Fixed that item request proxies could be created through script with a count of 0.Fixed size issues related to mod relative GUIs.Fixed that LuaPlayer::cursor_stack_temporary returned false for pasted blueprints.Fixed 'on_string_translated' event having incorrect localised_string parameter for fallback groups. ![]()
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